Monday, June 27, 2011

The Case for a $49 Apple TV • @drbarnard

The Case for a $49 Apple TV

Rumors of Apple releasing a TV have surfaced once again… it’s apparently the new Verizon iPhone. I bet they have a few prototype TVs hidden somewhere in Cupertino, but I wonder if their short-term strategy is something much less sexy—a dirt cheap Apple TV.

As many have pointed out, the TV industry is a mess of commoditization. Apple could be working toward a hardware/software differentiation strategy similar to what’s driving their industry leading profits in computers and mobile devices, but the logistics of bringing a TV to market just don’t seem to make sense for Apple. They do, however, have this amazing technology called AirPlay that makes the TV somewhat irrelevant once the user plugs in the tiny Apple TV.

The current Apple TV sells for $100, which is actually pretty cheap for such an amazing piece of technology. But $100 is still too high to be an impulse purchase, even for the throngs of iOS users who pay $200 for an iPhone and thousands of dollars to connect that device to the rest of the world. More so for those who buy an iPod Touch or iPad expecting it to be a one-time purchase.

Apple, under the leadership of Tim Cook, has done an amazing job leveraging pre-purchase contracts and economies of scale to drive down the cost of hardware. According to iSuppli the Apple TV cost Apple around $60 to manufacture when it first launched last year. iSuppli is having to guess as to what exactly Apple paid for components, but they do attempt to account for the special pricing Apple is able to negotiate. Though not accurate, it at least gives us a ball park number to work with.

Looking at the bill-of-materials there isn’t a lot of room for Apple to dramatically drop the cost, but most of the big ticket items on that list are the sorts of components that drop in price over time. And keeping the hardware exactly the same means the manufacturing partners and component suppliers don’t have to ramp up new processes. It might be a stretch, but after a year on the production line, I bet Apple could make a small profit selling the current A4 based Apple TV for just $49. But why would they?

Jobs stated rather plainly at D8 that set-top-boxes don’t have a viable go-to-market strategy. They are given away for free or rented at a nominal cost by cable and satellite TV companies. Nobody wants to buy a set-top-box. Apple could drop in an A5 processor, lots of RAM, 16 GB of storage and market it as some sort of gaming console meets set-top-box, but with AirPlay you don’t really need beefy hardware constantly hooked up to the TV.

I’ve been thinking quite a bit lately about the concept of a “thick client.” Over the past few decades as Moore’s Law has been pushing hardware improvements logarithmically, the gatekeepers of the Internet have been thwarting and throttling networks. And now we’re increasingly moving toward ubiquitous internet connectivity, but the mobile web is being built by many of the same gatekeepers and faces even greater tech challenges. I hope to write more about this soon, but the bottom line is that the idea of a true thin client makes less and less sense. Why offload all the work to the server when we all carry incredibly powerful computing devices in our pockets? Similarly, why do we need a beefy Apple TV when the iPad 2—and soon the next iPhone—are quite capable on their own.

A few days after returning from WWDC, I loaded the iOS 5 beta onto my iPad 2 and Apple TV. The experience of playing RealRacing 2 HD over AirPlay completely blew my mind. The iPad acted as the controller and the graphics I saw on my 1080p TV looked as good or better than what we saw early in the current generation of dedicated gaming consoles.

With iOS eating its lunch in mobile gaming, Nintendo recently showed off the successor to the amazingly successful Wii, the Wii U. Guess what? iOS 5, AirPlay, and the Apple TV will combine to give a Wii U like experience when iOS 5 launches this fall. The Wii U isn’t expected to ship until mid 2012. Throw in a few more iPhones or other iOS devices and you have the full on party mode Nintendo was proposing as the future of gaming. The iOS platform already has quite a few AirPlay enabled apps and that number will grow quickly as developers see the full potential of iOS 5.

But the bigger question remains—why would Apple sell a device on such a thin margin? I think the answer is two-fold. First, a $49 Apple TV would be an incredible, no-brainer accessory to devices running iOS 5. And though margins would be thin on the device itself I think it would help drive sales of iOS devices and propagate iOS platform lock-in. Second, I think the low price would give Apple momentum in the living room. Without a clear strategy for selling billions of dollars in high-margin set-top-boxes, why not grease the wheels a bit with a trojan horse that may help create an opportunity while at the same time pushing sales of their ridiculously profitable mobile devices?

I have no idea what the long-term living room play is for Apple, and I’m not sure it’s clear to them either, but I’m more and more convinced that a cheap Apple TV would be a boon to the entire iOS ecosystem.

Very interesting post....it is just a matter of time before Apple makes the move to gaming with the AppleTV being the host.

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Tuesday, June 21, 2011

Sunday, June 12, 2011

Mac OS X Lion vs. Windows 8: Who Will Win the Post-PC World? | Peter Pachal

Mac OS X Lion vs. Windows 8: Who Will Win the Post-PC World?

The influence of mobile on Apple and Microsoft's sofware is clear, but their approaches are different. Whose is better?
Lion Windows 8

In the past week, both Microsoft and Apple laid out their visions of the future of computing, and the message is clear: it's all mobile, all the time. First Microsoft revealed Windows 8, borrowing heavily from Windows Phone to be friendly to tablets and touch interfaces. Then yesterday Apple took the stage to show off its Mac OS X "Lion" system software, which owes a lot to its mobile platform, iOS. Whose vision is more compelling, though?

Apple appears to have the advantage of having been focused on mobile for longer. Sure, Microsoft had a mobile version of Windows for years before Apple got into phones, but Windows Mobile is as far removed from current smartphones as a Walkman is from an iPod touch. Microsoft is making the bigger bet on the mobile-centric philosophy, though, as it appears to be all but throwing out the familiar Windows interface in favor of the touch-friendly tiles, simplified menus, and full-screen modes that are the norm on smartphones and tablets. (I should point out there is a "legacy view" in Windows 8, which brings back the folders and Windows, though it's certainly not the emphasis.)

For all of Lion's iOS roots, it's still primarily made to be used with a keyboard and (non-touch screen) monitor. I imagine this is because of Apple's general stance against "vertical" touch screens like the HP TouchSmart line (even though those aren't vertical in the strictest sense). It appears Apple draws a line in the sand between traditional personal computers and anything portable. Beyond here there be Lions.

Microsoft's approach is different. While Apple scales up its iOS mobile platform for the iPad's larger touch screen, Microsoft plans to give Windows tablets the same OS as desktops and laptops, in fact architecting the new OS from the ground up to be friendly to both. Smartphones are stuck with the scaled-down version, Windows Phone. At least, that appears to be the approach, based on what Microsoft showed at last week's All Things Digital and Computex events.

Why would Microsoft go this route, when Apple has clearly shown that a "lite" tablet OS, centered around showcasing media (music, video, and photos), is enough for consumers? The simple answer: for Microsoft, it's not all about consumers. Business and enterprise have always been a big factor in whatever Windows does, and with tablets it needs to appeal to customers who want to do more "serious" things than watching Netflix and posting tweets. Certainly there are companies itching for Microsoft to release a tablet worth buying, as a Goldman Sachs study from earlier this year found that 32 percent of Chief Information Officers (CIOs) surveyed were planning to buy a Windows slate for their businesses (though, tellingly, 42 percent were planning on getting an iPad).

There's something more fundamental fueling Microsoft's approach here, though. By revamping Windows to more closely resemble Windows Phone, the company appears to be trying to make the OS experience more consistent across all devices; even the new Xbox 360 dashboard is starting to look more like a mobile OS. It's now clear that when Microsoft announced in January that it was re-engineering Windows to run on ARM processors (heavily favored in mobile devices) it was not some kind of "let's wait and see" side bet. It's going all-in on Windows being on everything, come what may to the OS itself. The company hasn't given any details on exactly how this will affect Windows Phone 8, but I suspect that when it's revealed, the lines between it and full-on Windows 8 will be blurry—much more fuzzy than the line between Lion and iOS 5.

In the end, I think Apple's approach will win out. While I admire the ambition and holistic approach of Microsoft's Windows 8 master plan, it appears too ideal. People don't use all devices in the same way (it's actually why we have different devices in the first place), and drawing the OS line between portable touch screens and keyboard-and-monitor setups seems sensible—at least for now. At Computex, when Microsoft demonstrated that its touch-friendly Windows 8 could still be operated by keyboard and mouse, it almost sounded like a workaround or worse, an apology.

Someone needs to remind Microsoft that there are still many displays that aren't touch screens, and, more to the point, that it hasn't shown a compelling Windows tablet yet. Having a touch-centric OS is certainly a key part in creating one, but taking the entire Windows environment down the same road is either brilliantly forward-looking, or premature.

We'll find out which when Windows 8 finally debuts next year (probably), right around the time Apple will likely be readying the iPad 3 for release. Whose OS strategy will come out on top? My money's on the guy with a proven track record in mobile.

For more from Peter, follow him on Twitter @petepachal.

For the top stories in tech, follow us on Twitter at @PCMag.


I agree with Peter's analysis. What Microsoft is doing is ambitious.....however looking at their recent track record, it is hard to see how they will be successful with this strategy.

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Monday, June 06, 2011

SNAP Victoria - Nudge Home Launch Party

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What a great time!! Look how great my wife Trish looks (no slight intended to the other beautiful women in the photo).

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Thursday, June 02, 2011

Scott Baio and Tony Melli are second cousins #tectoria

Scott Baio wants more Cowbell! #tectoria

Scott Baio at table 53 is loving the creme brûlée #tectoria

Free wine if you come say hi to the Scott Baio look-a-like at table 53 #tectoria

Free wine if you come say hi to the Scott Baio look-a-like at table 53 #tectorial

ViaTec Awards Terapeak #tectoria

Enjoying the speeches at #tectoria

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